Copyright (c) 2021 Cyberspline Games, INC, (“Cyberspline”)
Publisher, Cyberspline Games, Inc
Developer, Cyberspline Games, Inc
Updated March 12, 2021
This document consists of three parts. By accepting this document, you acknowledge having understood the contents of both. The first part details the personal data that is collected by Cyberspline for the purpose of making the game available to you, and how this data is used. The second part contains the full End-User License Agreement, which covers some additional topics. The third part contains the information about 3d party tools and open-source codes used in the game (such as tools under MIT License).
Personal Data means data about an individual who can be identified from those data (or from those and other information either in our possession or likely to come into our possession).
Usage Data means data collected automatically, either generated by the use of the Platform Holder (defined below), from the Platform Holder infrastructure itself (for example, scores and achievements) or from the Game.
Cookies mean small files stored on your device (computer or mobile device) which track your browsing activity.
Cyberspline Partners shall mean Valve, Oculus, and Viveport, Index, LIV, as applicable (each a “Platform” hereunder).
Platform Holder shall mean Valve, Oculus, and Viveport, Index, as may be applicable.
Types of Data We Collect and Use
When you use the Game, Cyberspline collects information about your device such as the Universal Unique Identifier (UUID), Steam ID, profile/screen name; Game history as persistent identifiers in connection with your leaderboards and achievements. Such data is saved to your device, our Cyberspline’s IBM server and possibly any external hardware you may utilize and is transmitted to Cyberspline and Cyberspline Partners.
When you use the Game, Cyberspline collects non-personally identifiable player information such as level progress, character data, unlocked items, scores, achievements and device type; such information may be stored on your device, and retained by the Platform Holder and by Cyberspline and Cyberspline Partners.
Tracking Cookies Data
Use of Data
Usage Data is collected when you play the Game, stored on your device and directly transmitted to Cyberspline and Cyberspline Partners as may be applicable and necessary for achievements, leaderboards, and custom choreographies. We do not retain any Usage Data and or Personal Data, though Personal and Usage data may be retained by Cyberspline and Cyberspline Partners in connection with your access to the Game, and those necessary to support achievements, leaderboards, custom choreographies and support requests. No personally identifiable information is shared with third parties other than Cyberspline regarding support inquiries, except to the extent such queries are facilitated by our email provider(s), and hosting providers, none of whom are authorized to utilize any such information for any purpose other than as specifically related to providing such services to us. To the extent users choose to utilize the discussion site, Discord, usernames and other information provided by you thereon will be public.
Transfer of Data
Personal Data and Usage Data is transmitted to Cyberspline and Platform Holders for the purposes of saving games and to servers maintained by Cyberspline and Cyberspline Partners for achievements, custom choreographies, and leaderboards, as may be applicable.
Disclosure to Third Parties
Personal Data is transmitted to servers maintained by Cyberspline and Cyberspline Partners for achievements, leaderboards, and sharing custom choreographies, as may be applicable. We do not retain any Personal Data or Usage Data to provide any third parties who may seek such data. However, we and Cyberspline may collect, retain and disclose prospective Personal Data and Usage Data provided by you and to which we have access under the good faith belief that such action is necessary:
• To comply with legal obligations;
• To protect and defend our rights;
• To prevent or investigate possible wrongdoing in connection with the Game or Service;
• To protect the personal safety of users of the Game, Service or the public; and
• To protect against legal liability
Security of Data
Although we and Cyberspline have access to the Personal Data and Usage Data from your acquisition and use of the Game, as set forth above, protection of any personally identifying Usage Data or Personal Data is our highest priority. Such Data is shared only with Cyberspline’s Partners and Platform Holders to support your use of the Game. Cyberspline’s use of any such data is limited to supporting integration with the Platform, leaderboard and achievement tracking, as may be applicable, and we may store Usage Data or Personal Data only for these purposes. No method of transmission over the Internet or method of electronic storage is 100% secure. While we strive to use commercially acceptable means to protect your Personal Data, we cannot guarantee its absolute security.
Opting Out of Data Collection
You may opt-out of certain aspects of data collection by not using the Leaderboard features and other related personalized options. Whether or not any such data is stored in the cloud features of your particular device will be subject to the availability of such services and your use terms and options relating to such services.
Our Policy on “Do Not Track” Signals under the California Online Protection Act (CalOPPA)
We do not track users of the Game.
While Cyberspline does collect some limited Personal Data and Usage Data, no such data is shared by us with any third parties other than Cyberspline Partners, and such data is used only for the purposes of support for the internal operations of the Game and Service as set forth in the exception to the Children’s Online Privacy Protection Rule (“COPPA) at 16 C.F.R. 312.2. Furthermore, such data collection and use is collected with a Legitimate Interest as set forth in the EU General Data Protection Regulation (“GDPR”).
If you are a parent or guardian and you are aware that your child has provided us with Personal Data, please contact us. If we become aware that we have collected Personal Data from children without verification of parental consent, we take steps to cease such collection of Personal Data and to delete any that has been collected by Cyberspline or Cyberspline Partners.
To whatever extent a minor may contact Cyberspline via email regarding a support issue, that issue would be handled as all support requests are for all users of the Game. Any related correspondence will be deleted and/or depersonalized upon request of a parent or guardian.
• By email: firstname.lastname@example.org
END USER LICENSE AGREEMENT
IMPORTANT: PLEASE READ THIS LICENSE CAREFULLY BEFORE USING THIS SOFTWARE. IF YOU HAVE FEEDBACK ON THIS AGREEMENT, PLEASE EMAIL US AT MEDIA@CYBERSPLINE.COM
By receiving, opening the file package containing this software, and/or using BoomBox (“Software”), you agree that this End User User License Agreement (EULA) is a legally binding and valid contract and agree to be bound by it. You agree to abide by the intellectual property laws and all of the terms and conditions of this Agreement.
Subject to the terms of this Agreement, Cyberspline grants to you a limited, non-exclusive, non-transferable license, without right to sub-license, to use BoomBox in accordance with this Agreement and any other written agreement with Cyberspline does not transfer the title of BoomBox to you; the license granted to you is not a sale. This agreement is a binding legal agreement between Cyberspline and the purchasers and/or users of BoomBox.
If you do not agree to be bound by this agreement, you are not authorized to use BoomBox in any way and must remove BoomBox from your device(s).
BoomBox and the license herein granted shall not be copied, distributed, re-sold, offered for re-sale, transferred or sub-licensed in whole or in part.
3. USER AGREEMENT
Your license to use BoomBox is limited to the number of licenses purchased by you. You shall not make or make available additional copies of BoomBox to allow others to use, copy, evaluate, or otherwise use BoomBox except in the manner permitted under this agreement.
3.1.1 Use Restrictions You shall use BoomBox in compliance with all applicable laws and not for any unlawful purpose. Without limiting the foregoing, use, display or distribution of BoomBox together with material that is pornographic, racist, vulgar, obscene, defamatory, libellous, abusive, promoting hatred, discriminating or displaying prejudice based on religion, ethnic heritage, race, sexual orientation or age is strictly prohibited.
Displaying an in-Game name, using the in-Game chat, global chat, community features or any other feature included or associated with the Game, or exhibiting behaviour of any kind that is considered by Cyberspline at its sole discretion, to be pornographic, racist, vulgar, obscene, defamatory, libellous, abusive, promoting of hatred, discriminating or displaying of prejudice based on religion, ethnic heritage, race, sexual orientation or age, may result in Cyberspline restricting, removing, refusing, or limiting your access to certain or all features of the Game for definite or indefinite periods of time.
The assignment, sublicense, networking, sale, or distribution of copies of BoomBox are strictly forbidden without the prior written consent of Cyberspline. It is a violation of this agreement, and may be a violation of applicable laws to assign, sell, loan, rent, lease, borrow, network or transfer the use of the Game.
Users who have gained access to BoomBox by means of the “Steam Family Library Sharing” feature (a “Shared User”) are also subject to the terms of this license agreement. The user who uses the “Steam Family Library Sharing” feature to provide access to the Shared User(s) (“Sharer”) acknowledges that the Shared User(s) and Sharer share a single license to use BoomBox as described above and that any restrictions or punitive measures taken against a Shared User or Sharer will affect the Sharer and all Shared User(s) that use this license.
For the avoidance of doubt: if you use the Steam Family Library Sharing feature to share the game, and Cyberspline finds that the behavior of the player you shared the game with warrants a ban from either matchmaking, the Global Chat, or any other feature of the Game, such measures will affect both you, the Shared User, and all other players you are sharing the game with through this feature.
3.2 Copyright Restriction
BoomBox contains copyrighted material, trade secrets and other proprietary material. You shall not, and shall not attempt to, modify, reverse engineer, disassemble or decompile BoomBox without the express permission and approval of Cyberspline, you may not create any derivative works or other works that are based upon or derived from BoomBox in whole or in part without the express permission of Cyberspline.
Cyberspline and its licensors, as may be applicable, retain sole and exclusive ownership of all right, title and interest in and to BoomBox and all Intellectual Property rights relating thereto.
Copyright law and international copyright treaty provisions protect all parts of BoomBox, products and services. No program, code, part, image, audio sample, or text may be copied or used in any way by the user except as may be otherwise set forth in this license. All rights not expressly granted hereunder are reserved for Cyberspline.
3.3 Conditional Usage Permission
Notwithstanding the foregoing, users may incorporate visual elements and footage from BoomBox in non-commercial, user-created content that references BoomBox, and may make this content available through third-party websites and platforms under the conditions that:
• a copyright notice is provided as follows “© 2021 Cyberspline Games”
• none of this content is deemed inappropriate or offensive in any way at Cyberspline’s sole discretion
• content is not presented as being created, sanctioned, approved, or otherwise condoned by Cyberspline.
• No rights are granted by Cyberspline to include the music from the Game in any such video clips, all such rights belonging to and reserved by the applicable copyright holders.
Cyberspline gives Users permission to monetize their compliant user-created videos via the YouTube Partner Program and similar programs on other video sharing sites.
3.4 Limitation of Responsibility
You will indemnify, hold harmless, and defend Cyberspline, its employees, agents and distributors against any and all claims, proceedings, demand and costs resulting from or in any way connected with your use of BoomBox.
In no event (including, without limitation, in the event of negligence) will Cyberspline, their employees, agents or distributors be liable for any consequential, incidental, indirect, special or punitive damages whatsoever (including, without limitation, damages for loss of profits, loss of use, business interruption, loss of information or data, or pecuniary loss), in connection with or arising out of or related to this Agreement, BoomBox or the use or inability to use BoomBox or the furnishing, performance or use of any other matters hereunder whether based upon contract, tort or any other theory including negligence.
Under no circumstances will Cyberspline provide a reimbursement of the purchase price of BoomBox. Reimbursement of the purchase price of BoomBox can only be obtained from the party who provided you with this product and is subject to the terms and conditions of this party.
Except as expressly stated in writing, Cyberspline makes no representation or warranties in respect of Game and expressly excludes all other warranties, expressed or implied, oral or written, including, without limitation, any implied warranties of merchantable quality or fitness for a particular purpose.
3.6 Governing Law
This Agreement shall be governed by the law of British Columbia (Canada) applicable therein. You hereby irrevocably attorn and submit to the non-exclusive jurisdiction of the courts of British Columbia therefrom. If any provision shall be considered unlawful, void or otherwise unenforceable, then that provision shall be deemed severable from this License and not affect the validity and enforceability of any other provisions.
Any failure to comply with the terms and conditions of this Agreement will result in automatic and immediate termination of this license. Upon termination of this license granted herein for any reason, you agree to immediately cease use of BoomBox and destroy all copies of BoomBox supplied under this Agreement. The financial obligations incurred by you shall survive the expiration or termination of this license.
4. DISCLAIMER OF WARRANTY
BOOMBOX AND THE ACCOMPANYING FILES ARE PROVIDED “AS IS” AND WITHOUT WARRANTIES AS TO PERFORMANCE OR MERCHANTABILITY OR ANY OTHER WARRANTIES WHETHER EXPRESSED OR IMPLIED. THIS DISCLAIMER CONCERNS ALL FILES GENERATED AND EDITED BY BOOMBOX AS WELL.
5. ACKNOWLEDGMENT OF USE OF DATA
——————– MIT License ——————————–
This software uses the following:
1. <ChatCore> – see https://github.com/brian91292/ChatCore
2. <EnhancedStreamChat-v3> – see https://github.com/brian91292/EnhancedStreamChat-v3
3. <BeatSaberMarkupLanguage> – see https://github.com/monkeymanboy/BeatSaberMarkupLanguage
4. <BeatSaberPlus> – see https://github.com/hardcpp/BeatSaberPlus
5. <websocket-sharp> – see https://github.com/sta/websocket-sharp